gl renderer: Skip invisible shadows
authorTimm Bäder <mail@baedert.org>
Sat, 18 May 2019 07:11:59 +0000 (09:11 +0200)
committerTimm Bäder <mail@baedert.org>
Sat, 18 May 2019 11:47:59 +0000 (13:47 +0200)
gsk/gl/gskglrenderer.c

index b37c36afaa24548bc03adb02d31c9aa7096744cf..9aa2df3199923cdfeac622b6d82b319ec06e0140 100644 (file)
@@ -1807,6 +1807,9 @@ render_shadow_node (GskGLRenderer       *self,
           continue;
         }
 
+      if (gdk_rgba_is_clear (&shadow->color))
+        continue;
+
       min_x = builder->dx + shadow_child->bounds.origin.x;
       min_y = builder->dy + shadow_child->bounds.origin.y;
       max_x = min_x + shadow_child->bounds.size.width;